Appendices

Models implemented in this book

In Part 0. Introduction

0.2. Introduction to agent-based modeling

0.2-schelling-sakoda.nlogo

0.4. The fundamentals of NetLogo

0.4-schelling-sakoda-simple.nlogo

In Part I. Our first agent-based evolutionary model

I-0. Our very first model

1.0-2×2-imitate-if-better.nlogo

I-1. Extension to any number of strategies

1.1-nxn-imitate-if-better.nlogo

I-2. Noise and initial conditions

1.2-nxn-imitate-if-better-noise.nlogo

I-3. Interactivity and efficiency

1.3-nxn-imitate-if-better-noise-interactive-profiler.nlogo
1.3-nxn-imitate-if-better-noise-efficient-but-more-than-once-profiler.nlogo
1.3-nxn-imitate-if-better-noise-efficient-played-profiler.nlogo
1.3-nxn-imitate-if-better-noise-efficient-tick-I-played-last-profiler.nlogo
1.3-nxn-imitate-if-better-noise-efficient-tick-I-played-last-and-other-players-profiler.nlogo
1.3-nxn-imitate-if-better-noise-efficient.nlogo (after exercise 5)

In Part II. Spatial interactions on a grid

II-0. Spatial chaos in the Prisoner’s Dilemma

2.0-2×2-imitate-best-nbr.nlogo

II-1. Robustness and fragility

2.1-2×2-imitate-best-nbr-extended.nlogo

II-2. Extension to any number of strategies

2.2-nxn-imitate-best-nbr.nlogo

II-3. Other types of neighborhoods and other decision rules

2.3-nxn-imitate-best-nbr-extended.nlogo

In Part III. Games on networks

III-0. The nxn game on a random network

3.0-nxn-imitate-if-better-rd-nw.nlogo

III-1. Different types of network

3.1-nxn-imitate-if-better-networks.nlogo

III-2. Implementing network metrics

3.2-nxn-imitate-if-better-networks-metrics.nlogo

III-3. Other ways of computing payoffs and other decision rules

3.3-nxn-games-on-networks.nlogo

License

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Agent-Based Evolutionary Game Dynamics (IN PROGRESS) Copyright © 2024 by Luis R. Izquierdo, Segismundo S. Izquierdo & William H. Sandholm is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.

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