Theme 1: Empower Learners

1 1: Co-Design — Let them co-design learning experiences

With the AGENT or CO-DESIGN principle, Gee describes how good video games for learning let players be co-designers of the experience. As you watch the video, think about ways to structure your course so your students can co-design their own learning experiences.

 

CO-DESIGN strategies in teaching

  • Have students connect course concepts to:
    • places they live (homes, neighborhoods, etc.)
    • people they value (family, friends, peer groups, etc.)
    • affinities they have (hobbies, popular culture, skills, etc.)
  • Have students research and develop those connections into tangible learning objects that they can share with their classmates and future students (this can also lighten your future teaching load).
  • Use surveys to identify student feedback, and adjust course to address some of their wants and needs.
  • Add a few strategies that might work in your course, and see others’ ideas here.

CO-DESIGN strategies in Canvas

  • Require that students use a profile picture and biographical information, so you and other students can get to know them. This will result in discussions that are more personally-connected to their interests and skills.
  • Give each student a Canvas page (wiki) where they can write about and develop their connection to the course topic. Even if they initially feel that there is no connection, by making this a weekly assignment, they will create a connection.
  • Allow students to create their own groups, and give each group a page or module with which to create a learning object on a course concept or element.
  • Add a few strategies that might work in your course, and see others’ ideas here.

Knowledge Check

License

13 Principles of Good Learning in Games — Applied to Teaching Copyright © by John Martin, Karin Spader, Julie Johnson. All Rights Reserved.

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